ZOG: The Board Game
by Bill Ahearn
7 March 2005
For the "Thinkers" among you...
ZOG: the Board Game (by an Arian Friend)
The German Abstract Gaming Scene "Vot a Vay to Expose Ze Jew!"
Useful Links to follow, first please bear with me...
PROPAGANDA! Make something fun and a little bit naughty, throw in a bit of
hilarity and slapstik; and drizzle here and there a some brooding,
underlying horror that will never go away. If you make it.... if you make it
correctly, they will come!
National Alliance developed and sold a "racist" or "anti-semitic" computer
game as a propaganda tool. Not to demean the NA, but there were three major
problems with the NA game:
1. The NA game may have been "fun," but it wasn't educational. After all,
how much can one learn pretending to shoot ghetto hoodlums or bombing-out
culture distorting semites? Not very much! On the other hand, consider a
nifty designer board game that uses "The Protocols" for its rule book, or
that features "evolutionary strategies" exposed in Kevin MacDonald's The
Culture of Critique. Wouldn't a game like that be a lot more rewarding, at
least for the type of person we are trying to contact, educate, and win
2. It takes lots of technical foo-faw to create a computer game, as opposed
to a board game, which may be published as a PDF document with rules, pretty
game board tiles, cards, markers, fiat money, etc, all ready to be printed
out, assembled and played by the gamester.
3. Computer gaming is usually a solitary vice. Board games demand that
people get together to play, often groups of intelligent and educated people
who are already addicted to playing such games and are always looking for
new and exciting games to play.
Some of you are familiar with the type of game I have in mind, but many
probably are not, so here's a bit of info.
These games, often known as Abstract Games, are sometimes described as a
cross between "Chess" and "Clue" (or "Monopoly" or "Risk").
They have become wildly popular in the past couple decades.
Many of the best are created by German game designers, so many in fact, that
they are sometimes known generically as German Abstract Games.
The game mechanics (how the game is played) is very important, but a nice
looking game set or interface can be equally necessary if one wants to craft
a popular game.
Of course, many of the best such games are open to having "add ons" and
"alternate rules" devised; clever game lovers have even been known to create
alternate playing boards or use the "mechanics" from one good game in
another game with an entirely different scenario (How about "Culture
Generally, a game with very cool mechanics trumps one with poor mechanics
but a nifty-looking board and interface, however, don't be fooled, both
parts are important if you want to attract and keep the widest range of
It goes without saying that a game that used Prof MacDonald's theories would
also aid in popularizing and selling his books, and certainly in
understanding his theories, ideas, and observations. For starters, a simpler game might be constructed. You might find yourself (in the game) a
sainted Jude, newly arrived upon the shores of North America, seriously
seeking some likely method of GETTING MONEY, so that you might prosper and
reproduce ("Jews Must Live!"). Will you become a pornographer? Open a
brothel? Found a Civil Rights organization? Or will you join the
Rag-Picker's Guild and work with relentless fervor until you have
accumulated enough "Dollars" to convince your Uncle Mel to help you publish
a national newspaper? Your choice, itz!
The good news:
1.) We have a huge body of fascinating and interesting fact and history with
which to work.
2.) Many superb game scenarios and game mechanics (the way a game is played)
styles have already been created.
3.) Thousands, probably millions of intelligent gamesters and their friends
are waiting with bated breath for new games of this type. Most of these
people are too busy playing games to waste time reading "conspiracy
theories" on the Internet, ha ha. But I guarantee, all who play our game
just once will have "things" added to their gray matter.... "things" they
will not likely forget.
Allow me, friends, to suggest several nifty games just waiting to be born,
then I will supply the promised links so you can check out the modern
boardgame phenomena and see what you think about it!
A. ZOG: the board game
B. Elders of Zion! (Maybe retitle to "The Pincus Protocols"
C. We're Only Human
D. Jews Must Live
E. Culture Distortion in the Early 20th Century
F. Amerikwa, my Amerikwa
G. Lemmings 2005
H. The Color of Crime
I. Across the Rio Grande!
M. Hexagon Heads
N. The AmeriKahn Century
O. We Own America!
P. Snivel Rights
Q. May the Kikel be Unbroken
R. (Your ideas welcome...)
Links: (textural and illustrated, for a quick understanding of the letter
1. An Introduction to German Games
"I've never heard of any of these games! What are they all about?"
2. Abstract Games Magazine (online contents/ some articles)
Editorial, Issue 16
An illustrated review of this all-time favorite game.
Racists are sure to get some ideas studying this game
5. Reviews and Photos of many other games
6. piecepack [public domain game system]
The piecepack is a set of game parts that can be used to design and play a
wide variety of games. Piecepack is to board games what an ordinary deck of
playing cards is to card games, add rules and you have games.[NOTE: I see
room for much improvement here, but overall, this is a wonderfully useful
Nice photos here
Official piecepack site
(Recently designed games using piecepack)
7. The Games Journal Archives
Many enlightening articles to give you ideas
"Serving the Board Game Community Since January 2000"
Granddaddy of the Board Game Portals - Learn it all here, or linked from
9. The Board Game Designers Forum
Just what the name implies...
I don't want to task you with creating the "Intellectual Great Game of All
Times." Simple, easy-to-learn, easy-to-play games may be adaptable to serve
our purposes too. Like this "Diceland" game, perhaps:
Remember gentle reader,
whatever the "game," the most important ingredient is... YOU.